XR & Real-Time 3D Engineer

Robert Rasmussen

I take spatial and real-time 3D products from concept to production — as the sole engineer.

Software engineer specializing in XR, real-time graphics, and 3D systems. Roughly a decade building VR/AR applications, a production digital twin, and custom rendering pipelines from the ground up. Recently completed an M.S. in Computer Science, and currently exploring engineering roles across Europe.

Unity Unreal Bevy C# C++ Rust Python OpenXR

Spatial Computing

XR Applications

Owned architecture through deployment for VR/AR apps across Meta Quest, Quest 2, and Apple Vision Pro, extending several beyond the headset to native PC and mobile play. Earlier research work included an interactive VR chemistry kit — spawn atoms, form bonds, and build molecules in 3D, with real-time recognition of the structures you assemble and a quiz mode — and a VR conducting app that turned the headset controllers into a baton, analyzing controller motion to derive tempo, articulation, and dynamics and drive live MIDI playback. Also shipped Android AR, multiplayer VR, and early HoloLens and Google Glass prototypes.

Meta Quest Apple Vision Pro OpenXR ARKit / RealityKit ARCore Unity Unreal

Real-Time Data

Solar Energy Digital Twin

Architected and built a production digital-twin web application that visualizes live data for a solar-energy program, with navigable 3D environments modeling all five solar-farm sites. Delivered as a Unity WebGL build served over the web — and still in active production use.

https://youtu.be/pS7N5id3Ej8
Unity WebGL Real-time data 3D visualization

Personal Project

Open-World Game in Bevy

An in-progress 3D open-world game built in Bevy (Rust), with an HD-2D visual style and a hexagonal world structure. It doubles as a sandbox for hand-written real-time rendering: WGSL shaders for volumetric fog, interactive water and grass, and cloud shadows over voxel terrain, on top of a bindless terrain material pipeline — plus a custom Blender-to-Bevy asset workflow and tooling.

Bevy Rust WGSL Custom shaders Voxel terrain

Get in Touch

Contact

Open to software engineering roles across Europe. Email is the best way to reach me, and my full resume is available as a PDF below.